Aside from the military or infrastructural uses of America's civ ability, it can also give you a reliable presence in the. Following this guide requires the Gathering Storm expansion. ago • Edited 4 yr. a. Introduction. 3. Content from DLC packs (Poland, Vikings, Australia, Persia/Macedon, Nubia, Khmer/Indonesia) is marked as such. Poland's Winged Hussar wipes the floor with nearly every other Renaissance-era land unit, while their powerful Unique Ability gives them a great degree of flexibility. Lincoln was added later and is only covered in. While there are complex hidden details India has, they're nonetheless an easy-to-pick-up Civ which can play culturally or scientifically particularly effectively. Basil's Cathedral and Ruhr Valley in the same city, you can. Here, I detail Portuguese strategies and counter-strategies. Zigzagzigal's Guide to Denmark (BNW) By Zigzagzigal. Powerful at science, strong at religion and decent at war, Arabia offers plenty of options. Zigzagzigal is the reason I can beat civ on any difficultly above King. Immunity to surprise wars always gives you at least five turns warning early in the game, allowing you to focus less on defences and more on expansion. This guide goes into plenty of detail about Iroquoian strategies, uniques and how to play against them. Terminology used in this guide and not in-game is explained here. When you and an ally are both at war with the same civ, gain +0. Greece's lack of a start bias is shared with America, China, Ethiopia, France, Germany, the Maya, Persia, Rome and the Shoshone. Award. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. On a subpar tile: grassland is 2f, plains is 1f 1p, but sea is 1f 1g. . Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. This guide goes into plenty of detail about Persian strategies, uniq. Moderately Straightforward - Easy enough to learn, but has some kind of factor which might throw off very new players - usually an atypical start (e. Zigzagzigal's Guides - America (Vanilla) От Zigzagzigal. A quick rush against an opponent with Archers and supporting melee units, or a slightly slower rush with Swordsmen and Siege Towers can get you off. With so many expansions added, Civilization 6. Lincoln was added later and is only. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Note: Just posting this so I don't forget (and might help out other beginners). 127 ratings. Because combat is calculated based on the difference between the strengths of two units, Scythia can essentially add 5 onto those strength penalty numbers. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Sid Meier's Civilization VI - Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game. Here, I detail Ethiopian strategies and counter-strategies. I have learnt a lot about non-fiction writing, and here's my little guide to writing guides: Give people an idea of what they can do and achieve; don't be overly prescriptive. France's lack of a start bias is shared with America, China, Ethiopia, Germany, Greece, the Maya, Persia,. As cities lose one amenity per two points of population, that means you need four amenities for every city of size 2+, five amenities for every city under size 4+, and so forth to maintain that status. 28 ratings. Zigzagzigal's Guides - America (GS, all additional content) by Zigzagzigal. 140 ratings. Zigzagzigal's Guides - Greece (Vanilla). With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. The thing about England is that they were in a good spot but the nerfs hit them hard and sucked the fun out of playing them. Zigzagzigal's Guide to America (BNW) by Zigzagzigal. Are you THE Zigzagzigal who wrote guides for every single civilization in Civ 5. Killing units restores up to 30 health. 3. Lincoln was. Zigzagzigal's Guide to Zigzagzigal's Guides. Award. Here, I detail Chinese strategies andSummary. . This guide goes into plenty of detail about Chinese strategies, uniques and how to play against them. The most interesting thing is that newbies might think that Gran Colombia might be underpowered, or that the best things in their toolkit are Haciendas or Llaneros. +2 faith adjacency from rivers can make some amazing Holy Site yields, +1 faith from Holy Site-adjacent farms is a reasonable boost, and +1 faith per population in cities with Aqueducts can make some enormous faith bonuses later on. You lose the expansion, strong melee unit, and freebies, but you gain a ton of production. Zigzagzigal's Guide to Polynesia (BNW) By Zigzagzigal. China is a powerful and fun Civ focused on warfare, as well as being one of the game's most straightforward Civs to play. Here, I detail Arabian strategies and counter-strategies. The Incans can grow cities taller than anyone else, and a mountainous focus can give them a very strong science output. 187 ratings. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Here, I detail American strategies and counter-strategies - for both personas of Teddy Roosevelt as well as Abraham Lincoln. " Theodore "Teddy" Roosevelt (27 October 1858 – 6 January 1919) was. 117 ratings. Zigzagzigal's Guides - America (GS, no additional content) by Zigzagzigal. Civilization Rankings and Suggested Victory Conditions. Back to the list of civilizations The American people represent a civilization in Civilization V. In order to get the most out of Scotland's civ ability, you need to have as many ecstatic cities as possible. Brazil is the ultimate flexible hybrid civ, and can go for any victory route effectively. 135 ratings. Strong at war and strong at culture, America is a civ with a fair amount of complexity which develops throughout the game. 127. If you can stack St. Their land-based defences can get quite strong if given time to grow, and their religious potential is strong, but there's periods of vulnerability early and late in the game. Here, I detail Swedish strategies and counter-strategies. Zigzagzigal [author] Given both the age of the original guide, and the variety of changes in Rise and Fall, most of this guide was entirely rewritten. In my haste there might be a few errors here and there. Abraham Lincoln. Common. You'll want at least one riverside tile per city for a Holy Site, and one valid Aqueduct tile adjacent to the city centre (if the city's on a river, it'll be fine). Don't delay and start an early war - the vast number of Builders you acquire can be put to good use building up the districts of the growing Aztec Empire, as well as linking up luxuries for amenity and attack. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. 138 ratings. Zigzagzigal's Guides - Mapuche (GS) By Zigzagzigal. Byzantium's religion supports their armies, and vice versa, allowing their cavalry to rip through city defences and force them into the one true faith. The Mayans excel at Science, but unlike some other Science civilizations in the game such. With the Democracy government for example, you can take six economic policy cards at once - great for supporting religious development late in the game. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Some other things to make the transition easier: Early and effiecient expansion, aim for 10 cities by turn 100. Pre-Rise and Fall content packs. 170 ratings. . Zigzagzigal's Guide to Assyria (BNW) By Zigzagzigal. Rome. Babylon is best at domination victories. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. 5. Rise and Fall Expansion. Kongo is a wealthy cultural behemoth with huge cities. If you're willing to put in the effort, China will reward you with rapid technology and civic gain - making them suited to both scientific and cultural victories. In the Gathering Storm expansion, the Rough Rider replaces the Cuirassier. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. Here, I detail French strategies and counter-strategies. Zigzagzigal [author] Oct 20, 2017 @ 3:57pm. Lautaro’s Leader Ability: Swift Hawk (Part 1/3)” title=”Sid Meier’s Civilization VI Zigzagzigal’s Guides – Mapuche (GS) – Lautaro’s Leader Ability:. Here, I detail Brazilian strategies and counter-strategies. You get +2 immediately from unlocking Shipbuilding. This guide goes into plenty of detail about Assyrian strategies, uniques and how to play against them. This guide goes into plenty of detail about Polish strategies, uniques and how to play against them. Terminology used in this guide and not in-game is explained here. Michel and St. Terminology used in this guide and not in-game is explained here. The Maya build a compact empire of large cities to support a scientific victory, and is a relatively easy civ to learn. Strong at war and strong at culture, America is a civ with a fair amount of complexity which develops throughout the game. The Ottomans have advantages in nearly every element of the domination game. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Strong at war and strong at culture, America is a civ with a fair amount of complexity which develops throughout the game. . Zigzagzigal's Guides - Spain (GS) By Zigzagzigal. Zigzagzigal's Guides - Byzantium (GS) By Zigzagzigal. 143 ratings. Rome and America are great at science victory because of their early culture boosts. Here, I detail American strategies and counter-strategies - for both persoSid Meier's Civilization V > Guides > Zigzagzigal's Guides. 3. A lot of things, like a lot. Zigzagzigal's Guides - Macedon (R&F) By Zigzagzigal. Zigzagzigal's Guide to the Iroquois (BNW) By Zigzagzigal. Terminology used in this guide and not in-game is explained here. This guide goes into plenty of detail. Here, I detail Kongolese strategies and counter-strategies - for both Mvemba a Nzinga and Nzinga Mbande. hence two different versions of the America guide. Zigzagzigal's Guide to Songhai (BNW) By Zigzagzigal. 28 ratings. As such, they can make unpredictable opponents. Zigzagzigal's Guide to the Huns (BNW) By Zigzagzigal. From /u/Zigzagzigal : Straightforward - Basically a new player can pick this civ up and do fine with it. There are a few civs which don't synergize with any society in particular. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Both Cyrus and Nader Shah excel in warfare, but there is a fair amount of distinction in the details. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Zigzagzigal [author] Apr 27, 2021 @ 5:30pm. Lincoln was added later and is only covered in the latter guide. Windows macOS SteamOS + Linux Minimum: Requires a 64-bit processor and operating system; OS: Windows 7x64 / Windows 8. 28 ratings. You can try scouting around for a few turns before settling your capital in order to maximise your potential number of cities, or else avoid the risk by settling right away. Following this guide requires the Gathering Storm expansion. Work to generate plenty of Great People while maximising your Great Work slots and Sweden can deliver an impressive tourism and diplomatic favour output. by Zigzagzigal. Counter-Strategies (Part 1/2) The Māori are the best explorers in the game and can have a presence far and wide throughout the map. No-one else can storm a coast as fast as the Danes, allowing them to take over capitals or strategic locations before the victim can respond. France has two bonuses to tourism that work in different ways, making them one of the strongest Civs around at cultural victories and a great introductory Civ for such a route. Come the medieval era, the world shall tremble beneath the hooves of the Mongolian cavalry. 41 ratings. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. The unique bomber unit (moved to Freedom. Zigzagzigal [author] Apr 27, 2021 @ 5:30pm. Zigzagzigal • GS unit upgrade. “ZigZag is so. Maya/Grand Colombia, Ethiopia, Byzantium/Gauls, Babylon, Vietnam/Kublai Khan, Portugal. That's why I don't like talking about build orders and the like; it's not particularly fun. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Earth Goddess - Vietnam has two unique methods to get tiles to breathtaking appeal faster. --- PRE-GAME: Background: I wrote and followed this simple guide to a multiplayer Cultural victory as the American Civilization with Bull Moose Teddy. Pre-Rise and Fall content packs. This guide goes into plenty of detail about Arabian strategies, uniques and how to play against them. Here, I detail American strategies and counter-strategies. This guide goes into plenty of detail about Venetian strategies, uniques and how to play against them. Abraham Lincoln - (A House Divided) +10 Combat Strength for all units inside America's home continent when fighting Free Cities, City States, and their units. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. 287 ratings. Korea's ability to acquire science is rivalled only by Babylon, while its unconventional midgame unique units make the game all the more interesting. America excels in tourism generation and diplomacy, but alternatively can take a terrain-centric scientific route to victory. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. The term "Native American" most often refers to the people who settled in the northern continent of the Western Hemisphere, in the land that is today owned by the United States and Canada. Angkor Wat, Big Ben and Oxford University are also good, but have less synergy with France's typical playstyle. Abraham Lincoln's Leader Ability: Emancipation Proclamation Building Industrial Zones and their buildings allows you to obtain Infantry units with just the modern-era Replaceable Parts technology, without needing Refining as well. 58 ratings. Wu Zetian is best at scientific victories, and is good at cultural ones too. Introduction. America - Rough Rider The late-industrial Rough Rider unit can vary greatly in strength depending on its location. The Ottomans have advantages in nearly every aspect of warfare. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. As for the modern-era governments, Poland's civ ability is a little less impactful by that point, but it's still nice to have greater flexibility than most other civs. As cities lose one amenity per two points of population, that means you need four amenities for every city of size 2+, five amenities for every city under size 4+, and so forth to maintain that status. Every civ has interesting lesser-known tricks and features. With huge strength bonuses, a cheap army and the ability to hold conquests better than most civs, the Zulus are incredibly effective at the domination game. America excels in the late-game, but you shouldn't neglect the strength bonus Roosevelt offers you on your home continent. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Zigzagzigal's Guides - France (GS) After the great response from the last guide, I went ahead and worked on the next one - France. 103 ratings. Zigzagzigal's Guides - Mongolia (GS) By Zigzagzigal. Zigzagzigal's Guides - America (Vanilla) by Zigzagzigal. Zigzagzigal's Guide to the Celts (BNW) By Zigzagzigal. Unique Unit: P-51 Mustang. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. As an example, Stirrups now takes longer to research. . Terminology used in this guide and not in-game is explained here. Zigzagzigal's Guide to Korea (BNW) by Zigzagzigal. 28 ratings. Terminology used in this guide and not in-game is explained here. He leads the Americans in Civilization VI . We will be ranking everything from leaders and civilizations, to pantheons, to wonders and natural wonders for the complete game (vanilla plus Rise and Fall, Gathering Storm, and New Frontier). An alternative (albeit risky) approach to Sweden is to emphasise relics in conjunction with the Reliquaries belief, Mont St. Together with Mali's civ ability, the Suguba district's discount on faith purchases and the Holy Order enhancer belief, Mali can be very powerful in the early religious game. Zigzagzigal's Guides - Kongo (R&F) By Zigzagzigal. As a good hypothetical example, imagine the game has just begun, and it takes 10 turns for both China and a competing civ to unlock Sailing. Zigzagzigal's Civ Summaries (BNW) 87,075 views. Terminology used in this guide and not in-game is explained here. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The ability of a Warak'aq unit to attack twice essentially amounts to an 18-20 strength boost when attacking in most situations. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Rise and Fall Expansion. Reaching its peak in the Renaissance era, Spain dominated the Americas out of colonial powers in the 16th and 17th centuries and has a legacy of. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Carthage excels at surrounding opponents from all angles, and has a good economy to back up such conquests or push a diplomatic victory. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. Georgia can push for continuous Golden Ages while tying religion and city-state diplomacy together. Both civs get the eureka. The Shoshone come with one of the game's strongest starts and an unrivalled ability to grab land. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. Zigzagzigal's Guides - America (GS, no additional content) by Zigzagzigal America can dominate their starting continent, and grow to be an immense cultural and diplomatic power by the end of the game. This guide goes into plenty of detail about Persian strategies, uniq. 190 ratings. I plan to cover all the civs in Gathering Storm eventually - for now I'll release updated guides in batches, including at least one civ that's seen significant Gathering Storm changes (e. This guide goes into plenty of detail about Moroccan strategies, uniques and how to play against them. Not sure which other ones might have also been updatedZigzagzigal's Guides - Aztecs (GS) by Zigzagzigal. Award. Zigzagzigal's Guide to the Celts (BNW) By Zigzagzigal. Note: This guide requires the Rise and Fall expansion. Here, I detail Ethiopian strategies and counter-strategies. Zigzagzigal's Guides - Nubia (GS) By Zigzagzigal. Zigzagzigal GS unit upgrade cost = 2x production difference + 10 •. When they were first released, America's colors were blue and white. 208 ratings. France's lack of a start bias is shared with America, China, Ethiopia, Germany, Greece, the Maya, Persia,. Sumeria's great at early warfare, England's good at naval warfare, America's a late-game cultural powerhouse, and so forth. Hi. The main changes for the Zulus in Gathering Storm are: The addition of the powerful and easy-to-beeline Cuirassier unit works wonderfully with the Zulu ability to form early corps and armies. Here, I detail Aztec strategies and counter-strategies. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. These guides are no longer updated. Following this guide requires the Gathering Storm expansion. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Because the American persona pack splits Roosevelt's leader ability in two rather than simply adding an alternative leader ability (seen in the case of Catherine de Medici) I elected to have two versions of the America guide - one with the pack, and one without. This maturity helps your empire to support Legion conquests and from there hopefully become the dominant power in the world. Strategies/Tricks. Civilization: America; Available: Leader Pass Pack 1 - The Great Negotiators; Leader Ability: Industrial Zones grant +3 Loyalty per turn but Plantations give -2 Loyalty (this changes to Industrial Zones grant +2 Amenities if you have only the base game). 127 ratings. Rise and Fall Expansion. Once you've got some cash, you can cheaply buy high-yield tiles near your cities to get them growing, or try settling near another Civ and buying tiles. For the base game, I have an introduction to every civ here including links to discussions of some game mechanics. The nation of Brazil has a curious niche in Civ 6 - they have a huge amount of flexibility regarding which victory route to go for, but has relatively little flexibility regarding where to build cities. Zigzagzigal's Guides - Civ Summaries (GS) System Requirements. Facing an unbeatable power capable of flattening cities in an. 103 ratings. Similar to the UA Greece's UA is rather unique in that it slows City-State influence decay, rather than making it easier to gain influence. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Zigzagzigal's Guides - Brazil (GS) by Zigzagzigal. This guide goes into plenty of detail. . Zigzagzigal's Guide to the Ottomans (BNW) By Zigzagzigal. At a glance, a domination victory seems natural for a civ with unique and powerful military units and that +5 attack bonus from Roosevelt corollary. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. 295 ratings. Zigzagzigal's Guide to America (BNW) by Zigzagzigal. Germany can build a large, strong army quickly and cheaply, and has strength both in the earlier and later stages of the game. By speed bonuses, a strength bonus is works on cities, fast-healing Spears and a happiness-giving Bank, Persia takes out a site of the irritants of war in a rather singular playstyle. If you're willing to put in the effort, China will reward you with rapid technology and civic gain - making them suited to both scientific and cultural victories. Here, I detail Dutch strategies and counter-strategies. 5 alliance points per turn and +5 strength when fighting the common enemy. They definitely deserve better than a 5 and 4 for science. 1 less point for each of America's UUs and one more point for the Shoshone UA would switch their rankings. Wu Zetian is best at scientific victories, and is good at cultural ones too. Award. R5: This Tier List is based on Zigzagzigal's guides for Sid Meier's Civilization VI you can find on Steam, as well as some info he gave to me personally. Following this guide requires the Gathering Storm expansion. As a good hypothetical example, imagine the game has just begun, and it takes 10 turns for both China and a competing civ to unlock Sailing. Changes from the Autumn 2017 patch relevant to Norway: - Lots of new religious mechanics, including new beliefs. Here, I detail American strategies and counter-strategies. Nader Shah's Leader Ability: Sword of Persia. Zigzagzigal's Guides - China (Vanilla) By Zigzagzigal. Pre-Rise and Fall content packs. The Potala Palace wonder gives America an extra wildcard slot, essentially making it as powerful as the Forbidden City. America excels in tourism generation and diplomacy, but alternatively can take a terrain-centric scientific route to victory. So America has few advantages until the Renaissance era, where they are blessed with the Minuteman, which is a really good unit and the only reason you should. Zigzagzigal's Guides - Ethiopia (GS) By Zigzagzigal. The Mapuche can take down civs in the peak of their power, but you need to be willing to react quickly as each era begins. 2) The AI can do a number of things to hinder your effectiveness; they can compete with you for suzerainty of city states, they can kill city states outright and they can capture/kill your spies. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. The good thing about Civ 6 is no civ is really that bad, even if doesn't feel like it. America does best at domination victories. This guide goes into plenty of detail about Babylonian strategies, uniques and how to play against. 6 Ghz or greater;Germany. a. r/2007scape Jan 9, 2022. You can try competing for the same city-states by maximising your. Pre-Rise and Fall content packs. Award. Three of the five uniques aren't really that good (thankfully the civ ability's getting a buff in Rise and Fall) but the two remaining ones (Roosevelt's leader ability and the UB) show how to make a good late-game-skewed civ. Zigzagzigal [author] Mar 31, 2017 @ 7:40pm However, checking the XML files I did find information about the decay rate for war weariness. Zigzagzigal • GS unit upgrade cost = 2x production difference + 10 • 4 yr. China needs only 5 turns to get the technology now, while the competing civ needs 6. With a good exploration bonus, they get a decent start going to help you get there. Zigzagzigal's Guides - Egypt (R&F) by Zigzagzigal. And as much as this article is about the Civilizations themselves, it is also about the Civ 6 leader tier list, where we will discuss leader rankings. 35 comments. •. 43,428 views. 210 ratings. I think that was a bigger deal then just merely being weak. . Zigzagzigal's Guide to America (BNW) By Zigzagzigal. Zigzagzigal's Guide till Persia (BNW) By Zigzagzigal. Civilization Rankings and Suggested Victory Conditions. The civ is more substantial, and comes with scientific bonuses, but also keeps some interesting unique flair with the mechanics of the Feitoria improvement in particular. Changes in the Autumn 2017 patch relevant to England: - Mercantilism is no longer so easy to beeline, indirectly nerfing Sea Dogs. Powerful at science and religion alike, Arabia offers plenty of options. The only Civ with two unique ranged units, England is a devastating opponent to face in the mid-game. While it doesn. This gives them a damage output comparable to Rangers. hence two different versions of the America guide. 143 ratings. This guide goes into plenty of detail about Shoshone strategies, uniques and how to play against them. Spain offers unpredictability and mid-game strength to the Civ 5 player. g. An extra district per city is mostly useful for new, smaller cities. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. This means that the old Commercial Hub zigzag strategy isn't necessarily the best way to optimise Hansa adjacency - plan out where the Aqueducts and Dams go first before the Commercial Hubs and you can get more production at the cost. This guide is based around Gods and Kings mechanics and some elements will be outdated in Brave New World expansion. Other UUs that start with basic promotions allowing you to get to better ones sooner include both of America's UUs, Hunnic Horse Archers, Japanese Samurai, Polish Winged Hussars and Ethiopian Mehal. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. Aside from the military or infrastructural uses of America's civ ability, it can also give you a reliable presence in the World Congress even when you're not using policy cards that help you. 71 ratings. Terminology used in this guide and not in-game is explained here. Rise and Fall Expansion. They have recently been adding in the new leaders from the past 9 months, both America and Ottomans in particular have the new leaders. America offers you a brilliant late-game war experience, allowing you to utilise the complexity of the latter ages to your advantage. Zigzagzigal's Guides - Ottomans (GS) by Zigzagzigal. This guide goes into plenty of detail about Austrian strategies, uniques and how to play against them. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Mines offer worse production for Mali, but lumber. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Kudos to you. Out of diplomatic nations, Morocco arguably defends the best and unlike Civs like Greece, Sweden and Arabia, tends to remain peaceful throughout the game. Zigzagzigal's Guides - Ethiopia (GS) Ethiopia's game is driven by their faith infrastructure, having one of the game's best faith outputs and an ability to generate culture and science as they generate faith. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. By. 193 ratings. Zigzagzigal's Guide to the Iroquois (BNW) By Zigzagzigal. Following this guide requires the Gathering Storm expansion. Zigzagzigal's Guide to Russia (BNW) By Zigzagzigal. Here, I detail American strategies and counter-strategies.